|
Eanya Dalek
Registered User
Join date: 1 Oct 2004
Posts: 231
|
06-12-2006 11:02
Hi, I made a sailboat using Cory Lindens open source boat script. Everything worked great. Then I decided to change the sails to a flexable sail. Only when I linked it all back up, it doesn't work anymore  I still have the working copy of course but it sure would be fun to have flexi sails hehe. Any ideas why it doesn't work? I was careful to link it back up the same way and all ....hmmm thanks for listening and any help is appreciated. With love, Eanya (beginner script tinkerer)
_____________________
The Mausoleum - Est. Oct. 2004 http://slurl.com/secondlife/echo/67/55/36/ 
|
|
Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
|
06-12-2006 11:09
Flexiprims require that the object be phantom. And the boat requires physics. Phantom objects do not react to physics. So, the flexiprims are the problem. Change them back to normal prims and see if it works again.
Baron
|
|
Adriana Caligari
Registered User
Join date: 21 Apr 2005
Posts: 458
|
06-12-2006 13:43
As mentioned above above put the sails back the way they were -
But make them invisible ( llSetAlpha(0,ALL_SIDES) )
Now add flexiprim sails ( visible )
That way the physics will work and you can play with something to alter the flexi's depending on wind direction etc
|
|
Monkey Edge
Registered User
Join date: 23 Apr 2005
Posts: 69
|
06-12-2006 19:03
1. i dont get that explanation
2. how do you get wind direction?
_____________________
What do today what you can put off till tommorrow But....... What is today but yesterday's tommorrow
|
|
Eanya Dalek
Registered User
Join date: 1 Oct 2004
Posts: 231
|
06-13-2006 11:33
Thank you for the explanations so far. I'm not sure I follow you Adriana. I will try it IM you in game some time. Do you mean have two sets of sails?
_____________________
The Mausoleum - Est. Oct. 2004 http://slurl.com/secondlife/echo/67/55/36/ 
|