Hi guys.
I am using a combination of llSensor and llOverMyLand to work out whether anyone is actually on my land and therefore whether I should bother to play and media for them or not.
I am reading about ways to get around the 96m limit, like placing the sensing device within range of <0,0,0>, but I think the better way to do it would be to simply offer free, copyable sensor repeaters, but I'm not sure the best way to implement this.
I am guessing that they will need to sense and then pass the data back via either a chat channel, or email. If they are on chat then personally I do not have a problem with them using the same channel, but I want to check whether anyone can see any problems?
Here is how I see them working:
1. Sense everyone within range
2. Check whether they are on a parcel owned by the owner of the player [requires sensors to be deeded where applicable]
3. Return TRUE to the original player [llRegionSay?] to tell it that there are people on that parcel
4. The player then operates as expected.
I can imagine that there is a possibility of two or more "networks" operating on the same region, so maybe I should have the "TRUE" message followed by the UUID of the land owner, or something else like that, so that the player can differentiate between thedifferent networks, without having to over complicate the system with varying channels that need to be synchronised per network.
Does anyone have any thoughts on this?
Cheers