@ Winter
> another adjunct to this neat trick.. if you "name" the "button prims" the same as the
> command you want send...
Right.. I do stuff with transparent prims for a quicktime RSS browser.
And llGetLinkName is tres cool ...
But one hits a limit of how many prims they want to throw at an object
just to get coordinates. Let's say you have a map of a sim, and you
want to click anywhere and be offered a tp to the nearest store. How
granular do you go? 10x10? that's 100 prims right there

Ya know.. an option for llPassTouches() to fire off events for every
child prim in a layered stack would be cool.. you could get away with a
prim grid of 10 vert columns x 10 horizontal rows prims instead of 100.
Frikken hack though...
Getting back to original request.. even if it only worked for flat surfaces,
it would suffice for the needs of many UI projects. I dont think most
people would complain if it came out of gate not supporting every type
of prim. It would be a heck of a lot better than what we have to work with now.