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noobie scripting help needed

Moo Spyker
Registered User
Join date: 18 Jan 2008
Posts: 3
01-29-2008 18:37
Making a large spaceship in SL it uses the Multimove v5.1 script. When you sit in the front seat you can fly it etc. got that all down but my ship has 4 engines that I want to rotate during flight so when I press WASD to move the ship around is there someway I can map a rotation script to the engines so when I press W the engines tilt 10 degrees forward etc. and when i release they return to neutral position?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-30-2008 15:11
in the control code, just send link or chatted messages to the subscripts handling the engine rotation.

if the engines are either single prims or unlinked from the rest of the ship any variation of the simple door script should work, although you made need to make an adjustment for it in multimove since it assumes a set rotation to apply to all parts.
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Moo Spyker
Registered User
Join date: 18 Jan 2008
Posts: 3
01-30-2008 19:28
I'm a 100% complete beginner I have no clue how to do anything like the, willing to pay someone to script this for me though, anyone here interested?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-31-2008 01:13
ah I assumed since you were using the multimove script with a large build you had some experience in it...

for advertising, products/services wanted forum is probably the best place to post, I'll give a free thought to anyone that picks this up though, that being, multimove may be able to handle the engine rotations internally, depending on thow it takes direction from the control event
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -