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Region Scanning..

Aniam Ingmann
llOwnage(float pwnage);
Join date: 22 Oct 2005
Posts: 206
12-01-2007 04:49
Okay, so I have two questions... Here we go:

1. How would you be able to scan a whole region, then send the data back to a single (or multiple) radars within that region? (Also, usind a 3d radar, would this be possible?)Even if I don't own all the land in the sim? Would I have to send out temporary sensor cubes or something?

2. How would you be able to create a sculpty of a region? I've heard or sites/scripts or something of the latter that can be used to extract a scuplty texture of a regions terraforming... How would I be able to do this?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-01-2007 07:20
From: Aniam Ingmann
Okay, so I have two questions... Here we go:

1. How would you be able to scan a whole region, then send the data back to a single (or multiple) radars within that region? (Also, usind a 3d radar, would this be possible?)Even if I don't own all the land in the sim? Would I have to send out temporary sensor cubes or something?

2. How would you be able to create a sculpty of a region? I've heard or sites/scripts or something of the latter that can be used to extract a scuplty texture of a regions terraforming... How would I be able to do this?

1) move the scanner around, watch out for no script land / no object entry parcels

2) llGround() run on a grid starting at 0,0 ... feed the results to a heightmap using greyscale encoding.... tweak it a bit and poof, instant duplicate raw file
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
12-01-2007 07:49
For a related thread; If you never got your 3D radar up and running, I commited one to the Script Library here on Wednesday. Hasn't been put up yet but I also have it in the wiki library:

https://wiki.secondlife.com/wiki/3D_Radar
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Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
12-02-2007 03:13
From: Void Singer
1) move the scanner around, watch out for no script land / no object entry parcels

2) llGround() run on a grid starting at 0,0 ... feed the results to a heightmap using greyscale encoding.... tweak it a bit and poof, instant duplicate raw file


I have a script for copying raw files, in case the original gets lost, if anyone is interested.

Rock