A problem when making stilts
|
|
Chicken Rosca
Registered User
Join date: 21 Jun 2007
Posts: 30
|
11-12-2007 02:20
Hi all,
I am trying to make a pair of stilts (Attachment). I have already made two long boxes and worn them in the right place. (Feet) Now when I'm walking, the long boxes are in the ground. So I want to know how to make them be out of the ground, so they can be shown. I used llSetPos, but it doesn't work. It just move the stilts up, but it doesn't move the avatar.
Thanks in advance!
_____________________
I am a chicken that can not fly high...
|
|
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
|
11-12-2007 02:59
|
|
Chicken Rosca
Registered User
Join date: 21 Jun 2007
Posts: 30
|
11-12-2007 04:23
Sorry that I probably described it wrong. My stilts are attachments.
_____________________
I am a chicken that can not fly high...
|
|
Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
|
11-12-2007 04:49
The problem you will be having is connected with animations. As the stilts are simply a projection from the feet of your avatar they go where the avi does. If you want the avi to be in the air while wearing the stilts you are going to have to creat a custom animation with the hip raised to the correct height for the stilts and use an animation override to play the anim when walking. I can see a couple of problems with this. The height will change for each differently sized avi making the size of the stilts wrong for the different sized avis. One way around this would be to make the stilts moddable so that new users can adjust the height of the stilt to accomodate them. If you wanted to get clever with it you could get the stilts to measure the avi height on attachment and adjust their own height accordingly. http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize
_____________________
Tread softly upon the Earth for you walk on my face.
|
|
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
|
11-12-2007 04:49
hmmm... what's the max edit limit for a pair of boots? skip that...
you're probably not going to want to hear this, but to do it correctly you'll have to turn your stilits into a vehicle of some sort (normal or non-physics) and go from there, unless someone else has a bright idea I don't see any other way...
the reason is because all attachments are phantom, thus they don't repel the ground...
second thought, you COULD do it as a custom animation, which raises you off the ground, but would either require a swapped out AO, or custom version of the same running in your stilts
_____________________
| | . "Cat-Like Typing Detected" | . This post may contain errors in logic, spelling, and | . grammar known to the SL populace to cause confusion | | - Please Use PHP tags when posting scripts/code, Thanks. | - Can't See PHP or URL Tags Correctly? Check Out This Link... | - 
|
|
Chicken Rosca
Registered User
Join date: 21 Jun 2007
Posts: 30
|
11-12-2007 05:15
Thanks, Django and Void. I love your answers, but could you tell me how to make an animation like that? I know little about animations... Thanks again!
_____________________
I am a chicken that can not fly high...
|
|
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
|
11-12-2007 06:25
::looks at post times:: hey, Django, jinx, you owe me a coke  and Chicken, I'd be the worst person to ask, I probably now just a hair more than you about animation... best to ask over in that forum, and tell them what software you're using... in poser you'd just raise the avatar up in the second frame, and create a walk... details on how to do that... yeah, ask them, not my speciality 
_____________________
| | . "Cat-Like Typing Detected" | . This post may contain errors in logic, spelling, and | . grammar known to the SL populace to cause confusion | | - Please Use PHP tags when posting scripts/code, Thanks. | - Can't See PHP or URL Tags Correctly? Check Out This Link... | - 
|
|
Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
|
11-12-2007 07:04
Void hit the nail on the head there, (opens profile and drops in a coke) It really depends on the software your using. Poser would be the easiest to use as it will allow you to generate walks from the walk designer. It could be done in avimator or qavimator but would take a bit ore time. Of course you could download the basic avatar anims from the SL website and just edit the hip height for each frame in your animation package. http://secondlife.com/community/avatar.phpHead on over to the animation forum and ask them. There are some knowledgeable people who hang out in there.
_____________________
Tread softly upon the Earth for you walk on my face.
|
|
nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
|
11-12-2007 07:29
As far as I understand animations (and that isn't terribly far, only messed around with poser and one of the free animators) all you should need to do is create a static pose with the avatar's hips offset along the z (vertical) by the right amount (in the second frame, first frame is a reference), don't move or rotate any other joints, just the hip vertically. Then when you upload that to sl you give it the highest priority so that the hip's position is now overriding any other animation running (i.e. walking, standing etc). Best bet would be to confirm this with the animation forum before getting stuck in, I could be way off the mark.
_____________________
www.nandnerd.info http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum
|
|
Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
|
11-12-2007 07:40
From: nand Nerd all you should need to do is create a static pose with the avatar's hips offset along the z (vertical) by the right amount (in the second frame, first frame is a reference) Nand I think this is pretty much true. My worry with this would be that the hip is normally an integral part of a walk anim...(hip sway and such) and if your overriding it with a priority 4 anim you might lose that detail and hence the walk becomes odd. Although I could be wrong on this point. Also most stilts require a particular method of walking that is quite different to a normal walk so the OP might still want to consider a custom anim. Which ever way I think we have established the animation forum is the place to go for advice on this one 
_____________________
Tread softly upon the Earth for you walk on my face.
|
|
Chicken Rosca
Registered User
Join date: 21 Jun 2007
Posts: 30
|
11-13-2007 04:22
Thanks to you all! Gonna post a thread on Animation Tips...
_____________________
I am a chicken that can not fly high...
|