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Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
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07-13-2008 21:52
Hi I looking for a way to convert a height info from the ground to sculpt map .....
if i get just the heightmap data , actually the z distance from a prim square like 10 m x 10 m hovering the ground can I get a height map data to use for forming a sculpt map?
since is just heightmap and I have raw file of terrain I can use that ? or I can get more details by taking directly from ingame the info and then using to make a sculpt and if so how to do ?
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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07-13-2008 21:58
You can try this free tool from Cadroe Murphy called Terrain Sculptor. http://spinmass.blogspot.com/2007/08/terrain-sculptor-maps-sims-and-creates.htmlIt actually logs into SL and gathers the terrain info then spits out sculptmap and texture images.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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07-15-2008 11:13
You really don't need a bot for this though. You can easily have an LSL script spit out the data in chat, e-mail, or an HTTP request. The real trick is, of course, figuring out how to construct a sculpty texture from that. Remember that sculpties always wrap around like a sphere. I think it will help you to think of how the bottom of the sculpty will be shaped while the top is doing its little terrain thing, and where the "poles" of the sphere will be.
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