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Patch Lamington
Blumfield SLuburban
Join date: 2 Nov 2005
Posts: 188
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05-15-2006 16:46
There are a few issues with texture animation See for example see comments here: From: WheelFizz This is a fix for a bug I found with mutiframed TextureAnims. If you are getting a Quick flash (0.2 seconds ish) of all the frames at the looping point of your anim or when changing between two different TextureAnims, go to the Texture tab under the object and turn Shiny ON and OFF....don't ask ....I was getting bored and desperate  I get this too  Any more reliable fixes out there? Important to me as Im switching between non-animated and animated textures. Another possible problem to add to the list: In a prim with multiple textures, switching textures as well as animation on/off, I used two scripts (to get over the set-texture delay). Two seperate calls to llSetTextureAnim - each in a different script, each setting a different face - resulted in only one face animating correctly. Removing the second script, results in the first face animating correctly, using the second script animates the second face but stops the first face from animating. Even though it doesn't do anything that should affect the first face. Its late and my description sucks, but if anyone can replicate this let me know.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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05-15-2006 19:44
From: Patch Lamington Two seperate calls to llSetTextureAnim - each in a different script, each setting a different face ainimations are a property of the prim, so no matter how many scripts control it you can only have ... on one side or on all sides or off at any given time =/ and one way to keep texture lag down (besides using small textures) is to preload the texture on a unseen face of a prim it should pop up.... quicker
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
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05-15-2006 19:47
From: Patch Lamington Another possible problem to add to the list: In a prim with multiple textures, switching textures as well as animation on/off, I used two scripts (to get over the set-texture delay). Two seperate calls to llSetTextureAnim - each in a different script, each setting a different face - resulted in only one face animating correctly. Removing the second script, results in the first face animating correctly, using the second script animates the second face but stops the first face from animating. Even though it doesn't do anything that should affect the first face.
Its late and my description sucks, but if anyone can replicate this let me know. llSetTextureAnim only rotates textures on all sides or only one side.
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Patch Lamington
Blumfield SLuburban
Join date: 2 Nov 2005
Posts: 188
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05-17-2006 05:03
From: Osgeld Barmy ainimations are a property of the prim, so no matter how many scripts control it you can only have ...
on one side or on all sides or off at any given time =/
Thanks Osgeld, Angela, I never know that :~ Should have read the wiki a bit more carefully, cos it does say it there (although it could have been picked out a little?) Quite a gotcha. Luckily I can live with it.
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