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Making a trampoline push higher!

World Undercroft
Rez Rez Rez
Join date: 17 Jan 2008
Posts: 81
07-26-2008 09:43
Hi all!! I am not a builder (at all) and i have this trampoline that i would love to shoot me 200 meters in the air LOL!!!

it has a modifiable script so it must be an easy number change (for anyone but me of course!)

//

float force_amount = 10000.0;


default
{
collision(integer tnum)
{
llTriggerSound("trampoline", 0.5);
if (llDetectedType(0) & AGENT)
llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE);
}
}


Which would be the magic number to change on this?
Thanks for your help all!!!
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-26-2008 09:48
The variable force_amount at the top of the script is what to change the value of.

You can just change the value and see how high it sends you.
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World Undercroft
Rez Rez Rez
Join date: 17 Jan 2008
Posts: 81
07-26-2008 10:04
Thank you so much!!!
will have a go! If i land on anyone i apologize in advance lol