Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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11-02-2005 08:31
In my RPG group, one of our upcoming events calls for one of the players to become possesed. I was hoping that I could get a script that the GM could type in what the possesed person was saying, and the prim would make it look like the possesed person is talking, the best I can make it do is have it so that the prim (who's name is the same as the person who's being possesed) speaks. any suggestions?
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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11-02-2005 08:34
You can have the GM speak on a private channel to communicate with a prim. Then have the prim dialog the possesed person on channel 0 with the GM's msg. When the person clicks the dialog, it will make them speak the dialog on channel 0. Hope that helps.
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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11-02-2005 08:48
I can't get in world atm to write up a more detailed example of exactly what you are looking for, but here you go: key targ; default { state_entry() { }
touch_start(integer total_number) { targ = llDetectedKey(0); llRequestPermissions(targ, PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if(perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation("Type"); llTriggerSound("5e191c7b-8996-9ced-a177-b2ac32bfea06",1.0); llSleep(2); llDialog(targ, "Choose.", ["I am possesed!"], 0); llStopAnimation("Type"); } } }
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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11-02-2005 09:06
thanks, that helped a ton. 
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