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Kaylan Draken
Registered User
Join date: 2 Dec 2006
Posts: 127
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04-07-2007 09:01
Hi,
i am making a ParticleSystem with a texture(a ring), but the texture moves vertical and i want to move it horizontal. Does anyone now with command i have to use i can't find it.
thanks
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Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
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04-07-2007 09:53
I don't think that particles' texture do move. See PSYS_SRC_ACCEL, PSYS_SRC_ANGLE_BEGIN, PSYS_SRC_ANGLE_END
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Kaylan Draken
Registered User
Join date: 2 Dec 2006
Posts: 127
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04-07-2007 10:09
i mean the texture i use is standing up and i want te texture flat. more like horizontal smoke rings PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK| //Glow PSYS_PART_INTERP_SCALE_MASK, //Activated Scale PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, //Cone Angle PSYS_SRC_ANGLE_BEGIN, -PI, //Inner Angle PSYS_SRC_ANGLE_END, -PI, //Outer Angle PSYS_PART_START_COLOR, <1,0,0>, //Color RED PSYS_SRC_BURST_SPEED_MIN, 0.8, //minimal speed PSYS_SRC_BURST_SPEED_MAX, 0.8, //maxiaml speed PSYS_SRC_TEXTURE, "JP Particle - AmberGlow", //PSYS_SRC_PATTERN_ANGLE,0, PSYS_PART_START_SCALE,< 0.1, 0.1, 0>, PSYS_PART_END_SCALE, < 4.0, 4.0, 0>, PSYS_SRC_BURST_PART_COUNT, 2, PSYS_SRC_BURST_RATE, 3.00, PSYS_PART_MAX_AGE, 5.0
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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04-07-2007 10:33
Unfortunately, particle "billboards" (ie, "sprites"  always face the viewer. The best you can do is pre-render some smoke rings that appear nearly horizontal on a flat vertical billboard (kinda like looking at Saturn's rings when it is significantly tilted in relation to us) to give the illusion of being partly horizontal.
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