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Rotate texture in llParticleSystem

Kaylan Draken
Registered User
Join date: 2 Dec 2006
Posts: 127
04-07-2007 09:01
Hi,

i am making a ParticleSystem with a texture(a ring), but the texture
moves vertical and i want to move it horizontal.
Does anyone now with command i have to use i can't find it.

thanks
Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
04-07-2007 09:53
I don't think that particles' texture do move.
See PSYS_SRC_ACCEL, PSYS_SRC_ANGLE_BEGIN, PSYS_SRC_ANGLE_END
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Kaylan Draken
Registered User
Join date: 2 Dec 2006
Posts: 127
04-07-2007 10:09
i mean the texture i use is standing up and i want te texture flat.
more like horizontal smoke rings

CODE

PSYS_PART_FLAGS,
PSYS_PART_EMISSIVE_MASK| //Glow
PSYS_PART_INTERP_SCALE_MASK, //Activated Scale
PSYS_SRC_PATTERN,
PSYS_SRC_PATTERN_ANGLE_CONE, //Cone Angle
PSYS_SRC_ANGLE_BEGIN, -PI, //Inner Angle
PSYS_SRC_ANGLE_END, -PI, //Outer Angle
PSYS_PART_START_COLOR, <1,0,0>, //Color RED
PSYS_SRC_BURST_SPEED_MIN, 0.8, //minimal speed
PSYS_SRC_BURST_SPEED_MAX, 0.8, //maxiaml speed
PSYS_SRC_TEXTURE, "JP Particle - AmberGlow",
//PSYS_SRC_PATTERN_ANGLE,0,
PSYS_PART_START_SCALE,< 0.1, 0.1, 0>,
PSYS_PART_END_SCALE, < 4.0, 4.0, 0>,
PSYS_SRC_BURST_PART_COUNT, 2,
PSYS_SRC_BURST_RATE, 3.00,
PSYS_PART_MAX_AGE, 5.0
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
04-07-2007 10:33
Unfortunately, particle "billboards" (ie, "sprites";) always face the viewer. The best you can do is pre-render some smoke rings that appear nearly horizontal on a flat vertical billboard (kinda like looking at Saturn's rings when it is significantly tilted in relation to us) to give the illusion of being partly horizontal.