04-03-2007 06:11
As I'm interested into animations, i've started with a couple, one where the avatar is laying on back and the other where the avatar is kneeling.

Now when I load them into the different stands I tried (Multiposer and low lag animation vendor) the kneeling animation is rotated by 90 degrees along the Y axis whenever i press the "next" or "prev" buttons. But it displays correctly if it is the first selected when the avatar sits on the stand.

Does it come from my animation file which is incorrect? Is there a way to fix this into the script? I've tried different things like adding a delay after the llStopAnimation(), stopping all animations and also adding llSitTarget(ZERO_VECTOR, ZERO_ROTATION ); but nothing changed so far. Any help would be appreciated.

TIA