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VEHICLE_ANGULAR_DEFLECTION_TIMESCALE Question

Kwipper Manimal
Registered User
Join date: 12 Jan 2005
Posts: 52
04-23-2006 20:05
Will "VEHICLE_ANGULAR_DEFLECTION_TIMESCALE" accept a value of "0", meaning that it will try to make the vehicle to achieve full angular deflection (whatever the hell that means) in the least time possible? The LSL Wiki is not clear about the value ranges that the timescales will accept.

http://secondlife.com/badgeo/wakka.php?wakka=Vehicles
Tip Baker
Registered User
Join date: 12 Nov 2005
Posts: 100
04-23-2006 23:40
I'm not sure about 0, but 0.01 works fine and gives a near instant response.

Tip