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Change sitting poses on a chair!!

Slayerized Boucher
Registered User
Join date: 3 May 2007
Posts: 2
05-11-2008 02:54
Greetings,

I did a search at the forum, for all kind of sitting scripts but i didnt find anyone to work 100% , at the most scripts i found in here, the upper body of the avatar worked good, the lower no, was just having the feet at a newbie sitting pose, and that's it.
If anyone has any script that changes poses with (shift and left/right button, or page up/page down), or anything like that kept menue driven, would be really kind if he/she could share it with me.

Thank you.
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
05-11-2008 05:31
From: Slayerized Boucher
Greetings,

I did a search at the forum, for all kind of sitting scripts but i didnt find anyone to work 100% , at the most scripts i found in here, the upper body of the avatar worked good, the lower no, was just having the feet at a newbie sitting pose, and that's it.


There are a few things that can cause what you see.

If an animation file seems to "half work" then it's probably not really a fault with the script, but that the animation file only tries to control some of the avatar's joints. Depending on what the script does or doesn't do, you will either see default behavior for the non-animated body parts, or whatever the avatar's AO tries to run on those parts.

If the script attempts to stop all the avatar's running animations before starting its own, you can get something like the "newbie legs" you describe. You would "fix" that by removing the part of the script that stops the other animations, but then you are at the mercy of the avatar's AO not to interfere with your animation. The results with this will be unpredictable, because animation priorities are baked in, chosen by the makers of the other animations with no particular standard, and outside a script's control.

If you want the avatar's own AO to get full control, again don't try to stop animations, but also don't try to start any animation of your own.

If you want the furniture to decide what all the limbs do, stop the animations and modify your own animation to do something with those untouched joints.
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