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After much searching in this forum and in the LSLwiki I'm still unable to make this happen.
I'm quite the newb (3 weeks) and so I'm still in a stage where I'm really needing to see examples to grasp stuff.
If someone could post an example of how to do what is suggested in the bolded text below (particularly the part about grabbing the key with the listen event handler) I'd very much appreciate it.
// TARGET: Select a target for particles to arrive at when they die
// key TARGET = llGetKey(); // particles return to the emitter
// key TARGET = llGetOwner(); // particles home in on owner
// You can have another object llSay(999,llGetKey);
// and grab the key with this object by using the listen()
// event handler.
// key TARGET = llGetKey(); // particles return to the emitter
// key TARGET = llGetOwner(); // particles home in on owner
// You can have another object llSay(999,llGetKey);
// and grab the key with this object by using the listen()
// event handler.
also how to limit the listening to waste as few resources/induce as little lag as possible would be groovy.
Thanks
; or llSay(999, llGetKey()); or similar. The former is slightly lower in sim resources, but it's negligable.