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Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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11-11-2007 23:47
Imagine this – you have a single prim that contains in its inventory an objected rezzer script and the object to be rezzed. Is there anyway to transmit data (parameters) to that object while it is in the inventory and prior to being rezzed?
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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11-12-2007 02:11
nope.
An object in an object is like an object in your inventory. It doesnt exist in the SL universe. It is only a static (unchanging) object on the asset server. Essentially, a saved file. An object must be rezzed, or resolved (brought into being) before it 'exists' in word, at which point, the server it's on is recognizing it as an in-word object. Why would you want to pass a parameter to an object that's not rezzed in the 1st place?
You can pass a single integer parameter with llRezObject(), and retrieve that parameter in the rezzed item using llGetStartParameter() though.
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Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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11-12-2007 14:13
Hmmm - that gives me an idea - thanks for that
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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
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11-13-2007 09:14
From: Johan Laurasia Why would you want to pass a parameter to an object that's not rezzed in the 1st place? I'd bet on targeting data and how far the target should be flung... at least that's the usual reason from my experience. It could just as easily be something interesting and fun though. Like an automated building script.
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Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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11-13-2007 13:33
Something along those lines but it relates to disco lighting and flinging orbs around the floor in set or random movement patterns - haven't worked it all out yet - do a little at a time.
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