07-15-2007 14:24
Hi All,

I'm trying to detect the position of a moving object (a bullet) when it collides with a static one (a target). I've tried using llDetectedPos in both the collision and collision_start events but it always seems to return a value at least 2 meters from the center of the target, I think its catching it on the rebound. Is this normal and is there any way to get the exact position the bullet was in when it collided with the target?

Thanks