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xyzztext narrow view angle question

Zaplok Riggles
Registered User
Join date: 25 Feb 2008
Posts: 119
03-08-2008 07:07
I have been playing around with the xyzztext stuff and I notice the view angle is very narrow. If I move a bit off to the side so I'm not looking straight on at the object, the prims with the text are not visible. Is this a side affect of the way they implemented it with multiple faces pointing in the same direction so the faces have very narrow view angles? Anyone ellse seen this?
Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
03-08-2008 07:38
From: Zaplok Riggles
I have been playing around with the xyzztext stuff and I notice the view angle is very narrow. If I move a bit off to the side so I'm not looking straight on at the object, the prims with the text are not visible. Is this a side affect of the way they implemented it with multiple faces pointing in the same direction so the faces have very narrow view angles? Anyone ellse seen this?

They are indeed only visible from one side, but they shouldn't have that narrow of a view angle.
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Zaplok Riggles
Registered User
Join date: 25 Feb 2008
Posts: 119
03-10-2008 08:10
From: Tyken Hightower
They are indeed only visible from one side, but they shouldn't have that narrow of a view angle.


I figured this out so I'm posting the resolution in case someone else should run across this. The problem was that I had the cells for the text on top of another object (a sort of frame object). That object was designed to dim out when text was displaying, and undim when the text was removed. Apparently, a somewhat transparent object behind the cells causes bleed through of the transparent texture. This results in the text going transparent when you view it from an even modest angle. Head on, it displays fine. So, I just made my backdrop a lighter color altogether and don't change its alpha.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
03-10-2008 08:32
alpha sorting 'glitch' strikes again... anytime 2 partially transparent items share a view angle it's possible for one to overlap the other, in arbitrary order.... part of this is decided by which object is closer, but also by which object is larger in the view...

soulution:
don't stick transparent things next to each other (there is a trick to match their centers that usually shows them correctly, not applicable here)
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