RacerX Gullwing
Magic Rabbit
Join date: 18 Jun 2004
Posts: 371
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07-28-2004 20:36
I've been using ping pong the wrong way. It seems to make it stop. If it was just on my pc I'd say good nuff. Thier must be a real way to stop the animation. I tried the logical ANIM_OFF but that would be to easy. if(message=="/spin") { llSetTexture("5x5b", -1); llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.5); if(message=="/nospin") { llSetTexture("Clear", -1); llSetTextureAnim(ANIM_ON | PING_PONG | LOOP, ALL_SIDES,1,1,1.0, 1,0.25); }
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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07-28-2004 23:19
Just pass 0, or any bitfield not containing ANIM_ON in the first parameter.
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