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Zachary Hutson
Registered User
Join date: 21 Jun 2006
Posts: 4
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08-02-2006 04:14
I got an item and I want it to play multiple sounds, could someone help me with the basics with the script? Then I can generally figure it out.. I just need a base to work with..
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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08-02-2006 06:22
Multiple sounds in sequence, at random? Can you be a little more specific? random: list sounds = ["uuid1","uuid2","uuid3"];
default { state_entry { // make sure sounds play till end; llSetSoundQueuing(TRUE); }
touch_start(integer num) { // random sound llPlaySound(llList2String(sounds,(integer) llFrand(llGetListLength(sounds)),1.0);
// sequence integer t; for(t=0;t<llGetListLength(sounds);t++) { llPlaySound(llList2String(sounds, t), 1.0); } } }
uuid1 etc. are the UUIDs of the sounds. (inventory, right click on sound, select 'copy uuid' and paste in script) I haven't tested it in world, so could be buggy.
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Zachary Hutson
Registered User
Join date: 21 Jun 2006
Posts: 4
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heh
08-02-2006 12:12
nah not really random just in numerical order
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
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08-02-2006 13:29
From: Zachary Hutson I got an item and I want it to play multiple sounds, could someone help me with the basics with the script? Then I can generally figure it out.. I just need a base to work with.. Look in Yadni's junk yard for the scripts box. Inside one is "Psyke's Music Script". That forms a base for writing one. I've sent a copy to you in SL.
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