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Update script script

Rizado DaSilva
Merchant
Join date: 12 May 2005
Posts: 30
01-26-2006 14:55
Hey all, I saw one thread from back in 2004 that someone was offering a script but the name is no longer in SL, so thought I'd ask here before starting it from ground 0.

Does anyone have a script to (auto)update scripts in objects available? I don't want to duplicate something if I don't have to, feel free to IM me in game or leave answer here.

Thanks.
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
01-26-2006 23:16
Seeing as every script is going to be rather different...and may or may not need to retain information...a generic "script update" script would be nearly useless...
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Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Frech Ennui
Registered User
Join date: 5 Apr 2005
Posts: 7
06-27-2006 20:38
From: Kenn Nilsson
Seeing as every script is going to be rather different...and may or may not need to retain information...a generic "script update" script would be nearly useless...


Actually I disagree. I got around this one detail 99% of the way by building a properties storage module that all the scripts on the object share. Then the only script that cannot be auto-upgraded is the properties module itself. I got around that by having a dump function that I can then place the output into a notecard, saving it into the objects inventory and then auto-update the properties storage module as well having it re-load the last dump. Yes it's a bit involved, but for some of the more complex objects, I found it extremely useful and time saving. YMMV however.