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Rizado DaSilva
Merchant
Join date: 12 May 2005
Posts: 30
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01-26-2006 14:55
Hey all, I saw one thread from back in 2004 that someone was offering a script but the name is no longer in SL, so thought I'd ask here before starting it from ground 0.
Does anyone have a script to (auto)update scripts in objects available? I don't want to duplicate something if I don't have to, feel free to IM me in game or leave answer here.
Thanks.
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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01-26-2006 23:16
Seeing as every script is going to be rather different...and may or may not need to retain information...a generic "script update" script would be nearly useless...
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Frech Ennui
Registered User
Join date: 5 Apr 2005
Posts: 7
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06-27-2006 20:38
From: Kenn Nilsson Seeing as every script is going to be rather different...and may or may not need to retain information...a generic "script update" script would be nearly useless... Actually I disagree. I got around this one detail 99% of the way by building a properties storage module that all the scripts on the object share. Then the only script that cannot be auto-upgraded is the properties module itself. I got around that by having a dump function that I can then place the output into a notecard, saving it into the objects inventory and then auto-update the properties storage module as well having it re-load the last dump. Yes it's a bit involved, but for some of the more complex objects, I found it extremely useful and time saving. YMMV however.
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