These forums are CLOSED. Please visit the new forums HERE
How can a phantom object be a "possible collider" |
|
Kayaker Magic
low carbonated footprint
Join date: 11 Sep 2008
Posts: 109
|
11-16-2009 10:47
I've been asked to remove some objects I scripted that are getting high scores as a “possible collider” on the estate management tools. These are physical objects, but they are marked as Phantom, so they should not be involved in collision detection at all, except with the ground. Can I tell my estate manager to ignore this test, since these are not colliders at all? Or is there something I can do to lower this score on the estate management tests?
|
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
11-16-2009 11:16
Are they llVolumeDetect'ed objects? Those will behave like phantom/physical but still register collisions..
I dunno how top colliders works but if they're showing up there, you might consider picking the objects up for a bit and seeing how the sim responds. _____________________
Sick of sims locking up every time somebody TPs in? Vote for SVC-3895!!!
- Go here: https://jira.secondlife.com/browse/SVC-3895 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |
Imnotgoing Sideways
Can't outlaw cute! =^-^=
![]() Join date: 17 Nov 2007
Posts: 4,694
|
11-16-2009 11:26
Phantom+phys still collides with the ground. I have a few trick toys that rely on that for fun sandbox jokes. (^_^)y
_____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
![]() http://slurl.com/secondlife/Ferguson/54/237/94 |