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Woop Superior
Registered User
Join date: 2 Feb 2007
Posts: 6
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03-06-2007 01:59
Hi folks,
Struggling to deliver what I need on the teleport front. Found a free script that effectively makes the avatar sit on the object before the object teleports to the new destination and dumps the av there. This can be a very jolting experience. Can it be done better?
What I'd really like is to have a 'billboard' of destinations at the entrance to a sim. Click on any destination (an area within the sim) and the avatar is 'smoothly' teleported there.
Anyone know of a script that would deliver a smooth teleport like this when a prim is touched.
Many thanks,
Woop
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-06-2007 02:23
From: Woop Superior Hi folks,
Struggling to deliver what I need on the teleport front. Found a free script that effectively makes the avatar sit on the object before the object teleports to the new destination and dumps the av there. This can be a very jolting experience. Can it be done better?
What I'd really like is to have a 'billboard' of destinations at the entrance to a sim. Click on any destination (an area within the sim) and the avatar is 'smoothly' teleported there.
Anyone know of a script that would deliver a smooth teleport like this when a prim is touched.
Many thanks,
Woop There is no way to tp on touch. Standard TP's are implemented via llSitTarget. You set a sit target, an avatar sits then is immediately unsat at the destination. The maximum distance llSitTarget can offset is up to 300m on any axis. Longer range TP's can be created using the warppos script. Define smoothly? TP's are instantaneous so there will always be a 'jolt' from one position to the next. Do you mean slowly?
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Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
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03-06-2007 02:59
When you edit an object, press "more", then under the general tab, select "sit on object" from the drop down box at the bottom under the heading "When left clicked".
That way your sign posts could consist of a number of prims with destinations written on them, each with a tp script/destination set for sitting on.
The 300 M limit is conservative. Think of a 300 M cube. What is the longest straight line between two corners? On just one face alone it will be 424 M and then there is the diagonal through the body of the cube! Just remember to tilt the tp'r. Probably easier if it is an orb. I set up one to tp to my sky building area from 24 M to 402 M. Not sure if its caused by the distance, but sometimes I need to press esc to render the new high area.
Lost accuracy when I went higher to 500, but it still sort of worked.
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