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AV Total Control

Samantha Sachertorte
Sexy Sam
Join date: 3 Sep 2005
Posts: 105
05-18-2006 23:15
Hi all

Is there such a thing as an Avatar complete control or lock script ?

I can stop my partner from moving from a positon from her collar
but if she is on a peice of furniture and I lock her from the collar, she can still release from the furniture

Is there anyway to prevent this and take total control while on the equipment

I understand this has to be done with the AV's permission

Thanks

Sam
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
05-18-2006 23:34
No, no way to do that. The "stand up" button is part of the UI and we can't script to stop that.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-19-2006 07:22
You can't stop someone standing up from an item, although you could do what most of the collars do for "locking", which is to send someone an IM telling them they've released themselves.

As for "total control" (sorry for the plug), the Marionette Wheel I made gives you (limited) free control of the limbs of the AV seated on it (only 4 limbs in one axis each, unfortunately, but SL counts animations "transparency" in limbs rather than axes, which means that multiple axes would require a huge number of animation files). It's not a quick scripting trick I can repost here; it just contains about 140 animations and runs several at once.
Julia Banshee
Perplexed Pixie
Join date: 16 Jan 2006
Posts: 97
05-21-2006 00:20
What you want could be accomplished if the collar and furniture cooperated to make it happen. There would be no "Stand Up" to worry about because the furniture would in fact silently "llUnSit" the avatar immediately, and then between the furniture animating the avatar (yes, items can animate people who aren't sitting on them) and the collar controlling movement, you would get the desired effect: the subject (once they give permission) is locked into position with no option to simply "stand up" out of it. This isn't normally done because there's no established protocol for this kind of thing yet (this goes beyond the scope of what Lockmeister does). But there will be soon... ;)
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
05-21-2006 05:42
From: Julia Banshee
(yes, items can animate people who aren't sitting on them)


In fact, that's currently a bug of SL, in that if you don't explicitly stand up from an object animating you prior to a teleport, you are still being animated. Of course, this isn't fool proof either and I can still be dancing after standing up from a dance pad. Does make what's your trying to do easier, but try and make it work around that, as objects should have animation privilages revoked upon UnSit/Stand.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-21-2006 06:02
From: Julia Banshee
What you want could be accomplished if the collar and furniture cooperated to make it happen. There would be no "Stand Up" to worry about because the furniture would in fact silently "llUnSit" the avatar immediately, and then between the furniture animating the avatar (yes, items can animate people who aren't sitting on them) and the collar controlling movement, you would get the desired effect: the subject (once they give permission) is locked into position with no option to simply "stand up" out of it. This isn't normally done because there's no established protocol for this kind of thing yet (this goes beyond the scope of what Lockmeister does). But there will be soon... ;)


I think that animations that started when you sat down continuing after you stand up is potentially a bug, and was going to be "fixed" in the last SL version, but wasn't because of incompatibility with existing objects.

Also, the position where an avatar ends up after an llUnSit is unpredictable (it can depend on nearby objects) - it'd probably be easier to have them just touch the object, grant animation permission, and start from there.

This still wouldn't be total control, though, since they can "release keys" from the collar, or wear the StopAllAnimations object. It's quite deliberate that there's no way to make someone helpless to control their own avatar. :)
Julia Banshee
Perplexed Pixie
Join date: 16 Jan 2006
Posts: 97
05-21-2006 10:13
From: Yumi Murakami
I think that animations that started when you sat down continuing after you stand up is potentially a bug

Right. The animation would have to be started after the unsit. (I assumed that was a given, since I was unaware of the existence of this bug! [*Wonders if some of her existing builds need to add a llStopAnimation call that I assumed was handled automatically... oops! Seems to work fine without it for me, though.*])

From: Yumi Murakami
Also, the position where an avatar ends up after an llUnSit is unpredictable (it can depend on nearby objects)

Not if there's a collar involved capable of controlling an av's position. :) Again, this is a problem that can be easily solved if sufficient inter-object communicaton & cooperation exists.

And yes, of course, removing the collar is always an option...
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-21-2006 10:56
From: Julia Banshee

Not if there's a collar involved capable of controlling an av's position. :) Again, this is a problem that can be easily solved if sufficient inter-object communicaton & cooperation exists.


Not necessarily. The problem is that since an avatar is physical, a worn object can't control its position absolutely - it can make the av move towards a particular location, but it can't guarantee it'll get there, and it certainly can't know which way it will be facing when it does. I've seen several items placed wrongly such than when you unsit from them, you immediately get stuck in the ceiling, after which nothing can move you, collar or otherwise. :)

And I don't mean removing the collar entirely - I mean using the Release Keys button to release the motion freeze.
Jack Harker
Registered User
Join date: 4 May 2005
Posts: 552
05-21-2006 13:39
From: Samantha Sachertorte
Hi all

Is there such a thing as an Avatar complete control or lock script ?

I can stop my partner from moving from a positon from her collar
but if she is on a peice of furniture and I lock her from the collar, she can still release from the furniture

Is there anyway to prevent this and take total control while on the equipment

I understand this has to be done with the AV's permission

Thanks

Sam


Here's a thought. Tell them not to.
Jack Harker
Registered User
Join date: 4 May 2005
Posts: 552
05-21-2006 13:40
From: Julia Banshee
What you want could be accomplished if the collar and furniture cooperated to make it happen. There would be no "Stand Up" to worry about because the furniture would in fact silently "llUnSit" the avatar immediately, and then between the furniture animating the avatar (yes, items can animate people who aren't sitting on them) and the collar controlling movement, you would get the desired effect: the subject (once they give permission) is locked into position with no option to simply "stand up" out of it. This isn't normally done because there's no established protocol for this kind of thing yet (this goes beyond the scope of what Lockmeister does). But there will be soon... ;)


And it'll work fine...right up until they take off or put on a piece of clothing. :(
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
05-21-2006 17:13
Actually if they're unsat but playing an anim (collar or whatever) they won't move when they change clothes. It's something about being attached (i.e. sat on something) and changing (so being redrawn).