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How do you make a particle script that makes a line?

Exile Loudon
Aspiring Scripter
Join date: 10 Dec 2005
Posts: 122
03-29-2006 16:14
I've seen particle streams such as pinging, and I want to know how to set up a particle script that would allow this to make a line.
Talila Liu
Micro Builder
Join date: 29 Jan 2004
Posts: 132
03-29-2006 17:59
I believe you could use your Own textre, like a default blank texture, stretched over one axis, IE: <0.1,0.1,2>.

Also make sure you turn Particle Glow Off. The actual Flag escapes me at the moment, and too lazy to look it up.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-30-2006 05:18
Well, not that specific one, the Z component is ignored in particle size (since they're 2D). But otherwise yeah, something like <0.1, 1.0, 0.0>. Usually you set PSYS_SRC_TARGET_KEY so that the particles move towards a specific target, though you don't have to, and you also want to make sure you set PSYS_PART_FOLLOW_VELOCITY_MASK so that the particles are pointing in the right direction.

I have terrible trouble with these things though, I must say. They just never quite come out looking how I intended them to.