Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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10-22-2005 18:49
So I'm attempting to call an object size on_rez...
...llGeometricCenter or whatever gives me a great "weighted" center....but I'm really wanting the size of the object relative to the root prim--as this is how objects are positioned in SL (position relative to center of root prim)...
...any ideas?
I'm currently workin' to figure out it...but...right now I'm blank...
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
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10-22-2005 19:07
I think what you are looking for is llGetBoundingBox , "Returns the bounding box around the object or avatar with the key object (including any linked prims) relative to the root prim, in a list: [ (vector) min_corner, (vector) max_corner ] Note: When an avatar sits on an object, he becomes linked to it - and the bounding box of the avatar will now include the object they are sitting on." so you would want to call something like default { on_rez(integer s) { llGetBoundingBox(llGetKey()); } }
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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10-22-2005 19:12
Thanks...I think that might be it. Appreciate the help and direction.
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