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Wheel Script problems

Jane Hesse
Registered User
Join date: 7 Jul 2009
Posts: 1
07-07-2009 01:46
Hello all. I have a wheel script for some sculpted rims that I made, they work but not so great.
The problem I am having is with the timer, every time it has to update it lags the car and almost comes to a stop.

If I set the timer longer it will work better but poor responce on the wheels. And of course shorter time it updates way to much and the car does nothing but stutter allot.

The rear wheels of course work great since they don't have to turn side to side. The front wheels are the issue. The script does work great and does what I want. BUT with that said its killing the performance of the vehicle.

Any help with how to do this better would be greatly appreciated.

I am using llTargetOmega because I have to turn the whole rim not a texture rotation.

GRRRR Why can't I post the code ???
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
07-07-2009 12:45
From: Jane Hesse
GRRRR Why can't I post the code ???

probably because you ahve a vector or rotation in there and the forum wonlt let you type "<" followed by a number (make sure to add a space)
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