Resize Hair Script Question
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Nym Sandalwood
Noob and proud of it! ^^
Join date: 15 Dec 2008
Posts: 2
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06-02-2009 09:57
Hi, I purchased a few sets of hair from one seller. They are No Mod/Copy/No Trans. The seller uses resize scripts BUT the notecard that came with the hair sets say after making a copy and resizing the hair the buyer can delete the resize scripts to avoid causing lag. I'm all for this. I've purchased resizing hair before from another seller and they had the same setup, copy hair>resize it>delete scripts. I go into edit and sure enough not one script in any prims.
However... these new purchases I followed the instructions to delete the scripts but only a couple scripts got deleted and the rest are still there when I go into edit. Btw I can not resize the hair anymore when clicking on it. I contacted the seller and let them know the scripts did not delete and this is what they told me...
"hi, the system will delete the big one, the resize script, in fact if you click on hair u cannot modify it anymore. only the colorchange script will stay, and it does not affect you or cause lag."
Is this true? Will not being able to use the scripts but still have the scripts in each prim not cause lag? The thing I do not get is that there is no color script in any of the prims. The only scripts there are the following:
Before deleted: Main prim: master controller script resize client 1 script resize client script resize server 1 script resize server script All prims: resize client script resize client 1 script
After deleted: Main prim: master controller script resize client 1 script resize server 1 script All prims: resize client 1 script
One set is 124 prims and the other set is 91 prims. I really do not want to cause unnecessary lag on a busy sim.
-Nym
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-02-2009 10:24
Any color change script causes just the same amount of lag as any other idle script.
I would recommend asking the creator for a modifiable version of the hair, and if they say no just don't buy anything else from them ever again.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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06-02-2009 16:32
looks like the scripts somehow go doubled, and the " 1" scripts aren't being addressed because they aren't correctly named... let the creator know, and you yourself can delete them manually and you should be good to go.
if the creator says those " 1" scripts are all needed for the color changer... shop elswhere... seriously. (hell I won't buy no mod hair, because I put new scripts in things I use to add interactivity =)
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Les White
sombish
Join date: 7 Oct 2004
Posts: 163
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06-02-2009 16:51
you can color parts or all of a link set with 1 script in the root.
it's harder, though not impossible to do scale with one script. the problem is there is no way to get the current scale (size) of child prims. you need to store the size and position data somewhere if you want to use one script.
so.. many use the resize then delete the scripts deal ( i think there is some free script set for it out there). the reason it only deletes the resize is cause the hair maker is prolly not a scripter and using modular scripts they scored somewhere. no idea why the scripts are doubled. in fact i cant think of a case that would cause this.
There are many shoes/hair/cars and the like with a script in each prim with an open listen to hear you say /blue and such. this is a root problem with the current linden script system.
Things REALLY need a resource use meter to create market pressure forcing cleaner design.
The lindens are too busy writing blog post about what they ate for lunch to get to it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-02-2009 18:35
People need to quit selling stuff no-mod, resizer scripts or no.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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06-02-2009 21:12
From: Argent Stonecutter People need to quit selling stuff no-mod, resizer scripts or no. I'd limit that to statement to thing that in highly custom settings... av apparel, being the worst (and some sane prim size use in furnishings so normal resizing works just fine)...
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Cerulean Deadlight
Registered User
Join date: 6 May 2007
Posts: 28
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06-02-2009 22:42
From: Argent Stonecutter People need to quit selling stuff no-mod, resizer scripts or no. It's the only way for people to keep their textures and sculpted prims from being stolen. It's not 100% safe that way but at least it takes some effort to steal things when something is no mod. Creators aren't going to stop trying to protect what they've made. It's up to the lindens and scripters to minimize the impact of it.
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Nym Sandalwood
Noob and proud of it! ^^
Join date: 15 Dec 2008
Posts: 2
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06-03-2009 01:04
Thanks you all for the replies! I already tried to delete the scripts myself both while wearing the hair then rezzing it on the ground. Either way, the scripts come back when I reattach the hair. The color changer script (which I never use) works by listening to what color I type in chat. But like I said I never use it so I personally do not need those scripts. I can understand the no mod for protecting their work from being stolen. IMO it's really nice hair but I have a feeling I'm not going to get far with this seller so I've already started searching for similar hair from other sellers and will probably delete or box these up and put them in the "failed purchases closet"  I did send a note card earlier after reading Argent Stonecutter reply about non active scripts working like active scripts. I offered to purchase modifiable versions or at least versions that will delete ALL the scripts. So far they haven't logged back in to accept the note card. I'll resend another pointing them to this thread in hopes they can have a better understanding of the scripts they use or at least for an explanation. Maybe we aren't seeing something the seller is.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-03-2009 04:42
No-mod is like "copy protected CDs", doesn't do anything long term but turn customers into ex-customers. But of course people got every right to go to hell their own way, so this ferret ain't gonna argue no more so long as there's more socks to steal.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-03-2009 09:30
This particular hair is clearly broken and not working as intended.
You should expect a replacement from the creator. Carefully explain to them that the scripts got duplicated (it's an easy mistake to make) so now the "delete" function does not work as intended, and all prims are left with a script in them.
The creator's response to your question was understandable, since no doubt it's a common issue. They clearly didn't understand your particular case. They should have a vested interest in being aware that this particular product is broken "from the factory" and should be fixed in THEIR sales inventory as well as fixing your copy.
Be polite, cheerful, and helpful, and carefully heed all advice in their profile on how to communicate with them.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-03-2009 09:36
Nym, you shouldn't worry about the texture change script, since it's only in one prim.
It's the extra scripts in all the other prims that's the problem here. The *number* of scripts is what causes most lag in cases like this. A script or two in one prim is not an issue.
So, I recommend, rather than asking for modifiable, or asking for a special feature, just ask for one that works LIKE IT'S SUPPOSED TO WORK, and make it clear that yours is NOT working like it's supposed to.
Showing them the contents as you did for us should be sufficient to make that clear.
Ask for special consideration, special features, etc, and you're unlikely to get results.
Ask for the product to behave as intended, and your odds are much better.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-03-2009 09:39
From: Cerulean Deadlight It's the only way for people to keep their textures and sculpted prims from being stolen. It's not 100% safe that way but at least it takes some effort to steal things when something is no mod. Can you back that up with any facts? It's just as easy to steal a texture from a no-mod object as from a modifiable object. It used to be REALLY easy to steal a texture, but fortunately they disabled that feature (the control-alt-T trick, IIRC). There is a better ways to protect sculpties, which is to use alpha on the sculpt map, preventing it from being stolen using screen shots. IMHO, people who sell things no-mod might just as well have them chat "Quit! Quit!", because it's just about as effective and unless I'm missing something important, equally ignorant. But, it's their decision.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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06-03-2009 09:57
From: Lear Cale This particular hair is clearly broken and not working as intended. a play on the dead parrott sketch I see 
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-03-2009 14:59
From: Dekka Raymaker a play on the dead parrott sketch I see  LOL! I made a funny and I didn't even know it! Thanks for the laugh Dekka.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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06-03-2009 17:20
From: Lear Cale Can you back that up with any facts? no mod protects against script injection attacks... which is one of multiple attack vectors. what you're saying is that it's not worth locking your doors, because battering rams exist. when in reality, people are apt to target the places they don't need a battering ram to get into.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-03-2009 18:10
From: Void Singer what you're saying is that it's not worth locking your doors, because battering rams exist.
No, it's more like... it's not worth getting a vicious guard dog in your back yard when there's no lock on your front door. The problem is that there's a cost to making things no mod. It reduces your sales (and rightly so) and the easy attacks don't even go through the back yard.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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06-03-2009 18:50
From: Argent Stonecutter No, it's more like... it's not worth getting a vicious guard dog in your back yard when there's no lock on your front door.
The problem is that there's a cost to making things no mod. It reduces your sales (and rightly so) and the easy attacks don't even go through the back yard. actually closer to a a house with a locked front door, vs an open back door. and non of the anologies capture that some product suffer from being no mod (like a house with the door nailed shut) while others are more like a microwave with the components sealed in by special screws. they both work, but the first one suffers from usability issues. (which is why I made the distinction earlier).
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-04-2009 05:14
From: Void Singer no mod protects against script injection attacks... which is one of multiple attack vectors. This attack method doesn't allow copying either of the things mentioned by cerulean (textures and scuplties). If either of these is critical to your build, making it no-mod doesn't add significant protection.
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