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Visitor Counter Won't Go Away - PLEASE HELP

Tosher Tatham
Registered User
Join date: 8 Apr 2008
Posts: 2
05-13-2008 05:35
Hi, I had a visitor counter in the wall of my house. I have deleted the script but the text is still showing and just will not go away! Will somebody please tell me how to get rid of it?? ..... THANKS!
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
05-13-2008 05:38
From: Tosher Tatham
Hi, I had a visitor counter in the wall of my house. I have deleted the script but the text is still showing and just will not go away! Will somebody please tell me how to get rid of it?? ..... THANKS!


Make a new script with this and put it in the counter's prim.

default
{
state_entry()
{
llSetText("",<0,0,0>,0);
}
}

Once the text is cleared you can delete the script.
_____________________
Though this be madness, yet there is method in't.
-- William Shakespeare

Warburton's Whimsies:
In SL
Apez.biz
Malia Writer
Unemployed in paradise
Join date: 20 Aug 2007
Posts: 2,026
05-13-2008 08:46
I found this out the hard way too... never delete a running script... it will keep running and you have to drop in a "stop (particles, sound, etc)" script to make it stop, like the one Beezle has provided here.
_____________________
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
05-13-2008 09:31
From: Malia Writer
I found this out the hard way too... never delete a running script... it will keep running and you have to drop in a "stop (particles, sound, etc)" script to make it stop, like the one Beezle has provided here.


It's actually not that the script still runs. It's the prim remembering what it was told to do last. ;)
_____________________
Though this be madness, yet there is method in't.
-- William Shakespeare

Warburton's Whimsies:
In SL
Apez.biz
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
05-13-2008 12:35
Hovertext and particles are properties of a prim, just like the size, hollow, path cut, hole shape, texture animation, rotation, etc. Once those properties are set, they persist until they are changed. Therefore, deleting a script doesn't 'stop' the effect. The proper way to fix such a situation is to delete the script (yes, even if it's running), and drop in a scrubber script, which effectively resets the typical things such has hovertext and particles.
ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
05-13-2008 21:11
or, simply click "New Script" and put in

default
{
state_entry()
{
llSetText("",<1,1,1>,1);
}
}

then delete the script..writing that from memory but I think it's right lol