Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

STATUS_SANDBOX limit trip recovery?

Fremont Cunningham
Senior Wizard
Join date: 15 May 2004
Posts: 48
02-28-2006 16:02
Is there a method to recover a scripted physical prim that has STATUS_SANDBOX set, has travelled the 10M and tripped the limit, without manually resetting the script?

The resulting object is non-physical, which is ok, but the script inside is somehow locked up.
Take, re-rez, on_rez llResetScript() and setting STATUS_SANDBOX false does not recover the script.
Anyone fond a sequence that recovers the script?

By the way, in Preview today, a prim that trips STATUS_SANDBOX totally *vanishes*!!!

Fremont_C.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-01-2006 06:13
From: Fremont Cunningham
IBy the way, in Preview today, a prim that trips STATUS_SANDBOX totally *vanishes*!!!
That's what it's supposed to do.

You're seeing a ghost prim... it's been deleted, but your client missed the message that deleted it so it thinks it's still there.
Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
03-01-2006 07:28
Sandboxed prims are not supposed to be deleted and vanish when they hit the 10m limit - where did you get that? They should just stop, and it's a very useful tool to debug anything that moves.

Fremont - I don't know of any other way to reset it besides manually :(
_____________________
"If Mel Gibson and other cyberspace writers are right, one day the entire internet will be like Second Life." -- geldonyetich
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-01-2006 13:29
Pardon me, I misinterpreted the description in the Wiki.