How to Remove Automatic White Particle Swirl
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Yella Teichmann
Registered User
Join date: 27 Jul 2008
Posts: 6
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08-14-2008 15:37
You know how when you touch an object, a swirl of white particles circles the object. How do I turn off this white swirl effect?
Thanks, Yella
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Galena Qi
Registered User
Join date: 9 Sep 2006
Posts: 249
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08-14-2008 17:08
The swirl happens any time a llSay or llOwnerSay command is executed in a script. I don't think you can stop that happening, but you can take those statements out of your script when you don't need them anymore for debugging.
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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08-14-2008 18:03
Yes, removing unnecessary chat is about all you can do, and of course some is necessary, so swirlies there are. That's a viewer feature, so others will still see it even if you squash it locally.
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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08-14-2008 21:06
You can kill the effect permanently, but it requires custom viewer edits. Almost all such effects are actually sent by your client to the sim before you or anyone else sees them.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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08-14-2008 21:08
i think you can kill it somewhere in the debug menus (i dont exactly know where, i cant get in right now my video card is 2 states away coming back from rma)
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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08-14-2008 21:48
You'll get used to them. I think mine went away months ago.
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Yella Teichmann
Registered User
Join date: 27 Jul 2008
Posts: 6
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08-14-2008 22:38
Oh... I didn't realize that llOwnerSay and llSay were causing the swirls.
I can take out the OwnerSay's, but I'm trying to network my objects, so messages are going back and forth on negative channels. Will the swirls still show up?
Yella
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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08-14-2008 23:05
No. They only show up if the object's text shows up in your chat window (llOwnerSay() if you own it, llInstantMessage() to your key, or llSay()/llWhisper()/llShout() on channel zero).
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Kaluura Boa
Polygon Project
Join date: 27 Mar 2007
Posts: 194
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08-14-2008 23:16
The swirl appears only to show you which object is speaking and since an avatar can't hear an object speaking on negative channels, no. No swirl. If you want to prevent your objects from "swirling around" when they talk to you or to anybody, you can use llInstantMessage(). My twisted mind also found to the solution of sending all your debug input on a negative channel to a HUD object that changes its name to mimic the talking object and repeats everything with llOwnerSay(). But that's only because I have a very twisted mind... 
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Lazersam Hax
Registered User
Join date: 2 Jun 2007
Posts: 9
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09-02-2008 07:29
Interestingly.. I have found that the particles are only visible to the Owner if using llOwnerSay(). Which is nice 
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