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Changing position of llSetText characters

Alka Fizir
Registered User
Join date: 11 Oct 2006
Posts: 6
08-09-2007 14:35
Is there a way to change the position of the llSetText characters that float over an object? I know how to offset them to the right, but I'd like to lower them more to the geometric center of an object.

Also, not critical, but can I change their font style/size? Seems difficult.

Thanks.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-09-2007 14:55
Depending on the prim, it may be possible to rotate it such that the Z (blue) axis points out the front instead of the top or bottom, which (I think) will make the text try to position itself at about the vertical center of the prim (but offset from the vertical *axis* of the prim).

But there's nothing to be done with the font or scale. If the text is static, and if that funky "leak through walls" unscaled by distance feature of llSetText isn't necessary, an alternative might be a particle texture.
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
08-09-2007 15:42
The text is ugly isn't it? I've given up on it for many things, and fire up Photoshop instead and stick a sign on things, grin.
Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
08-09-2007 16:43
I've only done this by linking a second invisible prim and putting the text over that, I can move it up and down in relation to the 'actual' prim and adjust the text that way. Dirty hack I know, but hey it sorta works.

As for fonts.. if anything I think thats probably controlled client side as the standard font on the client? I don't recall seeing any control for that in scripts, just color and alpha.
Alka Fizir
Registered User
Join date: 11 Oct 2006
Posts: 6
08-09-2007 18:29
Sorry, but I've already tried Z-axis rotation (doesn't lower the text toward the center enough) and adding a second invisible prim (yes, it is clunky) as well. I've also tried adding a texture to a prim with the lower half an alpha channel. None quite do it. Textures are not going to work for me either (I wanted the sharpness of text mapping).

Thanks for the tries, folks.
Alka