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Need help scripting sound FX

Johnny Prototype
Junior Member
Join date: 10 Aug 2004
Posts: 9
08-14-2004 05:34
Hi folks,

Can anyone advise me on the best way to script a sound effect to play when an object is worn, then another sound to play on removal from avatar ?

I've tried just using the llPlaysound in the State_Entry to get the 1st sound but this only seems to play the sound on compiling.

Any ideas ?

Thank you.
Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
08-14-2004 09:50
Try this:

CODE
default 
{
attach(key attached) //Attach event
{
llPlaySound("Sound", 1.0)
}

state_exit //When the state exits? I don't know if this part works.
{
llPlaySound("Sound", 1.0)
}

}


I don't know of any detach event. You could write a command that plays a sound and detaches the object on command. llDetachFromAvatar would be of help. I'm not 100% sure about the state exit, but the attach event handles the first part.
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Johnny Prototype
Junior Member
Join date: 10 Aug 2004
Posts: 9
08-14-2004 13:21
Thanks Goshua,

The first part works fine :), just need to work out the detach part now.

Thx again for your help