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FEZ Rutherford
Registered User
Join date: 9 Dec 2003
Posts: 14
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09-20-2006 03:36
Hi... Is there a way to turn off flying from a scripted attachment?
So if I am currently flying and put on the attachment, it turns of flying so i fall down to earth?
FEZ
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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09-20-2006 04:22
From: FEZ Rutherford Hi... Is there a way to turn off flying from a scripted attachment?
So if I am currently flying and put on the attachment, it turns of flying so i fall down to earth?
FEZ Do you mean you want to do that or thats what it currently does?
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FEZ Rutherford
Registered User
Join date: 9 Dec 2003
Posts: 14
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09-20-2006 04:26
I want to do it? I just don't know how to achieve it... 
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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09-20-2006 05:28
Not directly, but you could have one that applied a downwards force if the avatar was flying. Something like this... integer gFlying = FALSE;
default { attach(key id) { if (id == llGetOwner()) { // Start timer to check for flight when attached llSetTimerEvent(0.1); } else { llSetForce(ZERO_VECTOR, FALSE); llSetTimerEvent(0.0); } }
timer() { integer flying = llGetAgentInfo(llGetOwner()) & AGENT_FLYING; if (flying) { if (!gFlying) { // When start flying, impose a downward "gravity" force // since SL won't be applying one llSetForce(<0.0, 0.0, -9.8 * llGetMass()>, FALSE); gFlying = flying; } // Cancel out avatar's upwards movement vector vel = llGetVel(); llApplyImpulse(<0.0, 0.0, -vel.z> * llGetMass(), FALSE); } else if (gFlying) { // Release downward force llSetForce(ZERO_VECTOR, FALSE); gFlying = flying; } } }
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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09-20-2006 06:50
May need to also check AGENT_IN_AIR in case they are hovering?
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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09-20-2006 07:33
If they're hovering, I'm pretty sure that AGENT_FLYING is still on; I did a parachute script that only slowed you down when you were in the air and not flying recently using that. I might have forgotten though.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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09-21-2006 00:55
From: Ordinal Malaprop If they're hovering, I'm pretty sure that AGENT_FLYING is still on; I did a parachute script that only slowed you down when you were in the air and not flying recently using that. I might have forgotten though. Reread the wiki and you're right, its jumping etc., not hovering that clears the FLYING flag. My mistake.
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