Hello,
I am playing with some scripting ideas that will require several objects spread about the world to communicate with each other (think publish/subscribe pattern). I have been doing some research and am seeking confirmation of the following :
unlinked objects cannot communicate via linked messages. The only way to do so is to implement RPC.
To implement RPC I will need an outside server which I can use as a relay server to move information between objects and maybe even as an event controller.
RPC is currently limited to be from outside SL in only. This means my external server can communicate to the objects via RPC but my SL objects can only communicate to the outside world using email. I'm not yet sure how this is done but I'm assuming there is a PHP module of some sort I could use to parse the inbound emails and take action (such as storing data in a database and firing of RPC messages).
SL object_id's are temporary. How do people maintain a valid list of subscribers? do you have the object identify itself each time it is rezzed?
I have tried to research the topic before posting for support but I'm hoping people can confirm, correct or augment my current understanding before I spend to much time on a dead-end path.
- JP