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Rotation Question... again

Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
08-24-2007 03:41
ok, I saw a device which has a searchlight... cone shaped. the beam of light cast onto the ground follows a circular path... and the "emision point" of the light beam is fixed... I'm guessing he's using llTargetOmega(), as the movment of the beam is fluid, although he may be using llLookAt(), not sure. Does anyone know of a trick to "move" the rotation point from the center to the end of the prim. The prim is cone shaped, so it's a cone, or tapered cylinder. Any ideas?

Thanks.
Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
08-24-2007 06:59
Simple....take a sphere...dimple it on one side until that # is at 0.5, then change it to a cylinder. Viola, you've just chopped a cylinder in half so that it will appear to be rotating on it's end.
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
08-25-2007 23:41
Bravo.. that's almost it... since it's chopped in half as you say.. when I go to taper it, the taper at the midpoint is not the same as then end (a point)... but thanks for shoving me in the right direction :)

Edit: Did it! dimpled from the other direction and it came out just as I needed... U da man!

Edit Edit..

nope.. need the rotation point at the tip of the cone.. and cant taper a chopped prim all the way to a point..
Boss Spectre
Registered User
Join date: 5 Sep 2005
Posts: 229
08-26-2007 01:08
If you dimple one side of a sphere far enough, it is conical with a rounded end. You can adjust the taper by adjusting the one dimple. Why not just leave it as a sphere?
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
08-26-2007 01:27
I'll give that a try... nice idea

Boss.. u da bomb! Thanks :)

Worked perfect :))