Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Can you communicate with an inventory item that is not rezzed?

Clayton Cinquetti
Registered User
Join date: 17 May 2005
Posts: 38
12-19-2006 07:30
Is it possible to communicate with an inventory item that is not rezzed? I'm working on a game and I'm trying to strategize of how I'm going to keep track of the points each player has earned. I could put it on a heads up display, but then this always has to be active. Any suggestions or overall game advice would be greatly appreciated.
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
12-19-2006 08:13
From: Clayton Cinquetti
Is it possible to communicate with an inventory item that is not rezzed? I'm working on a game and I'm trying to strategize of how I'm going to keep track of the points each player has earned. I could put it on a heads up display, but then this always has to be active. Any suggestions or overall game advice would be greatly appreciated.



Err No. Inventorised objects are in limbo, frozen in the state they where last in.
But are palyers likely to earn points while not playing? If not then the data will still be current at the point it was frozen when the object was taken back into inventory. If they can then some form of central scoreboard is required. I guess this is related to your previous post on the subject?

Is the game localised or grid wide? If its localised then simple 'chat' servers would do. Other wise the option is Http/RPC or email.

What kind of data is being stored? and how often? and How much!