Ozark Mayo
Registered User
Join date: 3 Jun 2008
Posts: 18
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10-27-2009 13:09
I have in mind what I want to do.
I know how to script some of it, but not quite all of it.
I need a listen event to listen for a command from a HUD to change the texture of an object (I know how to do this). But here is where I need some help, I want the object to change to a different texture after a certian amount of time has elapsed.
Any help would be grealty appreciated.
--O
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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10-27-2009 13:19
listen(integer channel, string name, key id, string msg) { llSetTexture("Texture 1", ALL_SIDES); //Set to Texture 1 now llSetTimerEvent(20); // And then, in 20 seconds ...... }
timer() { llSetTexture("Texture 2", ALL_SIDES); // .... set to Texture 2. llSetTimerEvent(0); //Oh yes, and shut off the timer. ;-) }
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It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask....  Look for my work in XStreetSL at 
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Ozark Mayo
Registered User
Join date: 3 Jun 2008
Posts: 18
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10-27-2009 20:00
Thank you!
I added a few lines to get it to do what I wanted.
I will give you some credit when I finalize my building project.
-O
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