[START CODE]
string MENU_TEXT = "Ride!";
vector POSITION=<0,0,0>;
rotation ROTATION=<0,0,0,1>;
default
{
state_entry()
{
llSetSitText(MENU_TEXT);
llSitTarget(<-0.43268, -0.02157, -0.4>, <-0.51714, 0.48223, 0.57935, -0.40543>
;llSetCameraEyeOffset(<-2, 4, 0>
; llSetCameraAtOffset(<-1.5, -3, 0>
; }
changed(integer change) {
if (change & CHANGED_LINK)
if (llAvatarOnSitTarget() != NULL_KEY) {
llRequestPermissions(llAvatarOnSitTarget(),PERMISSION_TRIGGER_ANIMATION);
}
}
run_time_permissions(integer perm) {
if (perm & PERMISSION_TRIGGER_ANIMATION) {
llStopAnimation("sit"
;llStopAnimation("sit_female"
;llStopAnimation("sit_generic"
;llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, 0));
llPlaySound("sound_sit"
;}
}
}
[END CODE]
I can have a sound play when the avatar sits, but fo the life of me I can't get a stable unsitting sound.... any ideas?
ThANKS!