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texture change script...

Dale Harmison
Registered User
Join date: 26 Dec 2005
Posts: 59
07-19-2006 08:40
hi i was just wondering if theres a script that allows me to change texture by either using the /command or touch menu?
anyone know anything like that?
also is there a way to link multimple objects together to make sure that all of them change to the same texture at the same time?
thank you for your time!
Bitzer Balderdash
Dazed and Confused
Join date: 21 Dec 2005
Posts: 246
07-19-2006 08:43
llSetTexture will change the texture of the prim that it is in.

you would need to send a link message to the linked set to change them all - the most common way is to send the UUID of the texture as the key in the message, and have a script with a link message event in each and every prim that hears the message and changes its texture.
Miyya Rosewood
Registered User
Join date: 4 Mar 2006
Posts: 2
07-19-2006 08:45
hiya dale ...... if u mean how to have them continually flick through then i use the loop script =)
Norman Desmoulins
Grand Poohba
Join date: 10 Nov 2005
Posts: 194
07-19-2006 08:58
yes, you need to have a script running in each linked prim that listens for whatever texture update command that you send. I have a nice system for it, if you look for me in world, I can easily help you out... show you how to do your own.

I have done a big system that can do theme changes across an entire sim... and am getting ready to make the next big update of it to do scene changes as well. It's a mountain/cave/garden scene right now, that currently does a summer and winter theme. Getting ready to build my dream small town USA in it's place... but it will have the ability to switch back and forth.
Dale Harmison
Registered User
Join date: 26 Dec 2005
Posts: 59
07-19-2006 16:36
oh i understand that i have to have a script in each object now.
im sorry im not very familiar with scripting so some of the things said are a bit confusing.
i just wish i could learn more stuff about touch menus to understand them better and be able to add more features to it, but so far ive been unsuccessful at it...