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XPOSE / MLP question

Meta Starostin
Registered User
Join date: 5 Jul 2007
Posts: 56
10-08-2008 09:56
I am making couches using XPOSE or MLP

If I have 2 couches near each other there is a confusion of the poseballs between the two couches.

What is the work around
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
10-08-2008 10:44
From: Meta Starostin
I am making couches using XPOSE or MLP

If I have 2 couches near each other there is a confusion of the poseballs between the two couches.

What is the work around


Lear will probably come along and correct me on this, but I think there is about a 1 in 10,000 chance of this happening. The channel should reset to a different channel if you take one into inventory and then rez it again. At least, that is the first thing I would try.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
10-08-2008 11:19
What Cheree said (take one and re-rez it, after shutting down the device). I'd only add that this is a known problem with previous versions of MLP, it mostly happens if you copy an object in world by shift-dragging.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
10-08-2008 13:14
OK, I went in-world and checked this. MLP's channel is based on the last 4 digits of the object's UUID. Since it is in hex, that makes it a 1 in 65,536 (16^4) chance that they will accidentally talk to each other.

So Anti and I should be correct in saying that taking one and re-rezzing it will fix the problem.
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