everytime i go sit on it the script use at random a different animation with its own Positition and Rotation.
The problem is that the script use the postition and Rotation from the animation previous animation and not the current position and rotation.
does anyone know how i can solve this.
[PHP
vector POSITION =<-1.15, 0.0, 0.1>;
vector Rotdeg = <0,270,0>;
string SitAnim;
integer randomSit;
default
{
state_entry()
{
llSitTarget(POSITION, llEuler2Rot(Rotdeg*= DEG_TO_RAD));
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
if (llAvatarOnSitTarget() != NULL_KEY)
{
llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_TRIGGER_ANIMATION);
}
else
{
integer perm=llGetPermissions();
if ((perm & PERMISSION_TRIGGER_ANIMATION) && llStringLength(SitAnim)>0)
llStopAnimation("sit"
;llStopAnimation(SitAnim);
SitAnim="";
}
}
}
run_time_permissions(integer perm)
{
if (perm & PERMISSION_TRIGGER_ANIMATION)
{
randomSit = (integer)llRound(llFrand (5));
if(randomSit == 0)
{
vector POSITION=<-1.15, 0, 0.1>;
vector Rotdeg = <0,270,0>;
llSitTarget(POSITION, llEuler2Rot(Rotdeg*= DEG_TO_RAD));
}
else if(randomSit == 1)
{
vector POSITION=<-1.15, 0, -0.6>;
vector Rotdeg = <0,270,0>;
llSitTarget(POSITION, llEuler2Rot(Rotdeg*= DEG_TO_RAD));
}
else if(randomSit == 2)
{
vector POSITION=<-0.95, 0, -0.28>;
vector Rotdeg = <0,270,0>;
llSitTarget(POSITION, llEuler2Rot(Rotdeg*= DEG_TO_RAD));
}
else if(randomSit == 3)
{
vector POSITION=<-1.07, 0, -0.4>;
vector Rotdeg = <0,270,0>;
llSitTarget(POSITION, llEuler2Rot(Rotdeg*= DEG_TO_RAD));
}
else if(randomSit == 4)
{
vector POSITION=<-1.45, 0, -0.4>;
vector Rotdeg = <0,270,0>;
llSitTarget(POSITION, llEuler2Rot(Rotdeg*= DEG_TO_RAD));
}
else
{
vector POSITION=<-1.07, 0.70, -0.4>;
vector Rotdeg = <0,270,0>;
llSitTarget(POSITION, llEuler2Rot(Rotdeg*= DEG_TO_RAD));
}
SitAnim=llGetInventoryName(INVENTORY_ANIMATION,randomSit);
llStopAnimation("sit"
;llStopAnimation(SitAnim);
llStartAnimation(SitAnim);
llSay(0, (string)randomSit + ":" + SitAnim);
}
}
}
[/PHP]