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The Particle Laboratory- WOW!

Basement Desade
Registered User
Join date: 14 Jul 2006
Posts: 91
06-14-2009 23:53
I had tried going to the Particle Library several times in the past couple of years, and given up each time before I could really look around, because even after I waited twenty minutes for everything to rez, I still couldn't move without bumping into things, and, worse, people. This, of course, was not Jopsy's fault; I just had a sucky video card. I only mention this so those of you who are hep to it will understand why it took me so long to find out how cool the place is.

I finally got a new vid card, and went to the Particle Laboratory. WOW! Way cool! FAR more info than I could assimilate in a single trip, and in fact it will probably take many trips for me to acquire even a rudimentary knowledge of making my own particle scripts. But, I shall endeavor to persevere. :)

While I was there, of course, I did the traditional rape and pillage of the freebies, but in this case the freebies are relatively few, but all useful both as tools and tutorials. ("Let's see what happens when I change this...";) Well, now that I think of it, for free scripts, it is a huge amount, for all being in one place, and all being useful... And no, I don't typically behave like a newbie freebie-hound. But, when I am looking to learn about particles, and someone offers a bunch of quality particle templates like this, well, once again, it's "Yee-haaaa! Freebies!"

One of the coolest things Jopsy does regarding the script templates is to do them in a modular fashion. Drop THIS particle template in a prim, and then drop in THAT controller template, and they work together. So, if you get the particles to look the way you want, but then decide, for example, you'd rather click the prim to turn the particles on or off, instead of using chat, you just switch the controller template. Or, the other way around. Click it on and off while getting it to look the way you want, then drop in the chat controller template for actual use. There are actually many options for the method of triggering the particles. And absolutely no need for a scripting plodder like me to try to figure out where he went wrong while attempting to change the trigger. :)

So, since this is the scripting tips forum, here is my tip of the day: If you want to learn about particles, go to the Particle Laboratory. I will certainly be returning frequently over the next couple of weeks, now that I don't have to worry about accidentally shoving some innocent bystander off the platform. :)

Thanks, Jopsy!
Rylan Sirnah
Registered User
Join date: 22 Sep 2008
Posts: 11
06-15-2009 09:41
Amen!

For all Jopsy offers to the community and the wonder resource that Particle Lab is, SL should waive his Tier.
Celty Westwick
Registered User
Join date: 24 Jun 2006
Posts: 145
06-15-2009 10:31
Play with his Porgan, his particle generator, it's great fun.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
06-15-2009 10:43
The Particle Lab is one of the first places I visited, and has always been one of my favorite places in SL. I absolutely loved the fact that you can go and see working examples of how to create particle effects, complete with source templates.

And Jopsy is super-nice as well!

.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
06-15-2009 10:45
Jopsy rules.
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Jacksonn Munro
Lies on surveys
Join date: 6 Feb 2008
Posts: 110
06-15-2009 12:01
Thats the first place I send new residents too so they can learn, along with the ivory tower but thats for another forum :D
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Jumpin' Jacks
Maker of G rated menu driven rugs. Toys, shoes, furniture, animations & clothing.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
06-16-2009 05:26
From: Jacksonn Munro
Thats the first place I send new residents too so they can learn, along with the ivory tower but thats for another forum :D

no, plenty of scripters benefit from the Ivory Tower too... and all those wonderfully possible llSetPrimitiveParams calls =)
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