Duplicating Avatar Name On Object
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Cryas Tokhes
Great Googley Moogley...
Join date: 8 Feb 2006
Posts: 124
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05-11-2007 17:23
I have seen this before where there is an object or attachment that has the same looking name tag above an object as they do on their avatar. They were exact duplicates. Meaning that the name was always facing the camera as it moved, and faded away with distance.
How is this done?
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RJ Source
Green Sky Labs
Join date: 10 Jan 2007
Posts: 272
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05-11-2007 17:28
The llSetText command will print text above an object like that.
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Cryas Tokhes
Great Googley Moogley...
Join date: 8 Feb 2006
Posts: 124
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05-11-2007 17:41
I understand that use of llSetText. There was something else that I've seen that was exactly like the way someones name appears above their head. It had the dark grey to black square with rounded corners and the name in that deep amber.
llSetText cannot do that.
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Lazink Maeterlinck
Registered User
Join date: 8 Nov 2005
Posts: 332
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05-11-2007 18:11
It could have been a particle, set to hover above someone's head. If you have the name tag as a texture with what you want, it'll look exactly like a player name, but it won't fade as you move away.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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05-11-2007 23:15
it's also POSSIBLE that the person was folded up inside that object, either driving it as a vehicle, or wearing it AS an avatar.
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Cryas Tokhes
Great Googley Moogley...
Join date: 8 Feb 2006
Posts: 124
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05-13-2007 15:11
What gets me is that the "object" had the exact name and title of the person that it was attached to. So what appeared was two of the same name tag.
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Marine Kelley
Your cutest PITA
Join date: 19 Nov 2006
Posts: 111
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05-14-2007 02:43
maybe this : string oldName = llGetObjectName (); llSetObjectName (llKey2Name (llGetOwner ())); llSay (0, "I am saying something"  ; llSetObjectName (oldName); Edit : scratch that, it has nothing to do with the actual question
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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05-14-2007 03:01
From: Marine Kelley maybe this : string oldName = llGetObjectName (); llSetObjectName (llKey2Name (llGetOwner ())); llSay (0, "I am saying something"  ; llSetObjectName (oldName); That only works for chat output not the "name tag" as stated by the OP.
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Marine Kelley
Your cutest PITA
Join date: 19 Nov 2006
Posts: 111
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05-14-2007 05:12
Whoops ! Serves me right, next time I'll actually read the first post before posting myself 
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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05-14-2007 08:57
It is done with a transparent texture of a snapshot of a real chat bubble (or one done up in photoshop or Gimp) displayed by a long-persistence particle emitter script in the object.
One way to tell it is fake is by moving yourself and your camera so that your name bubble overlays the fake one. Real name bubbles rarely overlay one another, as they will move around the screen so they can be seen fully.
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