Temp rezzer?
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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11-27-2007 10:06
Heyas... I was looking through the scripting library to see if there was a temp rezzer in it, that I could use to preview some prefabs of mine, and didn't see any that were marked as such, but I found the open source building packer/rezzer and was wondering if I put a temp version of the build in it, it would make it into a temp rezzer?
Also.. I accidentally posted this in the scripting library first lol.. hope that doesnt get posted...
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Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
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Rough Guide
11-27-2007 11:46
Rez your object, edit and set it to temporary, and return it to your inventory. You now have a temp-on-rez object in your inventory. DO NOT do this with your only copy of the object! Put your temp-on-rez object into a prim's inventory (contents). You now have a temp-on-rez object in a prim. Using llRezObject you can now rez a copy of that object from the prim's inventory as a temp-on-rez object in-world. Only then does the temporary setting become active... the object will disappear (irrevocably) after around a minute. Assuming that you have copy perms to the object it will still reside in the prim's inventory and can be rezzed again, and again, and... bear in mind that llRezObject comes with considerable scope for causing trouble, both intentional and unintentional!  The rezzer script itself doesn't care one way or the other whether the object is temp-on-rez, or not. It simply rezzes an object from the prim's inventory. So, the script is a rezzer script. It's the settings on the object that determines whether it is temporary.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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11-27-2007 12:17
Pale, can I do this with a coalesced set of objects, to get for example a space station made of a few linksets (spanning more than 30m) that temp-rezzes more or less synchronously, with one lsl command?
I realize I would have to edit fast before taking the coalesced object, but if I did, would this work?
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Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
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11-27-2007 12:52
...interesting question. A quick test using a coalesced set of 3 cubes  suggest that yes, it works fine.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-27-2007 13:06
From: Nika Talaj Pale, can I do this with a coalesced set of objects, to get for example a space station made of a few linksets (spanning more than 30m) that temp-rezzes more or less synchronously, with one lsl command?
I realize I would have to edit fast before taking the coalesced object, but if I did, would this work? Don't know what the limit is but I have rezzed large sets of coalesced objects before with no problems. To keep from having to work fast just drop this script into each linkset or individual prims, take them into inventory as a coalesced object, rezz back into world then take them all back one more time: default { on_rez(integer start_param) { llSetPrimitiveParams([PRIM_TEMP_ON_REZ, TRUE]); llRemoveInventory(llGetScriptName()); } }
Just in case anyone has ever wondered what the "Values" do in the wiki by some entries, then this would be a good example. The following script can be used in place of the one above: default { on_rez(integer start_param) { llSetPrimitiveParams([4,1]); llRemoveInventory(llGetScriptName()); } }
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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11-27-2007 13:15
oh ... i could do it with a script!! *facepalms*
still obviously a noob! thanks jesse ...
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Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
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11-27-2007 17:29
From: Okiphia Rayna Heyas... I was looking through the scripting library to see if there was a temp rezzer in it, that I could use to preview some prefabs of mine, and didn't see any that were marked as such, but I found the open source building packer/rezzer and was wondering if I put a temp version of the build in it, it would make it into a temp rezzer? Also.. I accidentally posted this in the scripting library first lol.. hope that doesnt get posted... Well not quite, you see temp means temporary which means that your build would dissapear after a few minutes and would need to be rerezzed. Also please be aware that sims can rez a maximum of 500 prims worth of temp prims.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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11-27-2007 20:10
From: Bobbyb30 Zohari Well not quite, you see temp means temporary which means that your build would dissapear after a few minutes and would need to be rerezzed. Also please be aware that sims can rez a maximum of 500 prims worth of temp prims. I want it to disappear though. I want a temp rezzer so that I can display some prefabs without using up all of my prims. And I wouldn't allow it to rez more than one at a time, as that would lag the sim in my opinion. Just so customers can see the build completely before buying ^^
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-27-2007 21:34
any of the house in a box vednors would work, just turn the house parts to temp objects jack hawthor makes the exact vendor (I'm sure there are others)
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Okiphia Rayna
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Join date: 22 Sep 2007
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11-27-2007 21:46
From: Void Singer any of the house in a box vednors would work, just turn the house parts to temp objects jack hawthor makes the exact vendor (I'm sure there are others) Would rez-faux work? I do have the rez-faux stuff, but not sure if it allows anyone to rez or only owner
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-27-2007 22:07
From: Okiphia Rayna Would rez-faux work? I do have the rez-faux stuff, but not sure if it allows anyone to rez or only owner not having used rez-faux or knowing how it's set up... I have no clue... I imagine builders buddy (which is in the wiki scripting library) could be tweaked for the purpose..
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