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Cat Fratica
Miaow...
Join date: 28 Dec 2006
Posts: 153
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02-19-2007 07:06
Hi SL people - I have fiddled a bit with my door script and changed a few bits but have no idea how to do this... The door usually says: 'persons name' is at the door - I want it to say a personal message if one named person is at the door, so need a line or 2 of script that says, for example: If [person at door is 'best friend'] Say: "You're always welcome here best friend" Get the idea? Have I explained it OK? Any help appreciated - here's the existing script: ----- integer open(string av_name) // Opens the door. { if (open_sound != ""  llTriggerSound(open_sound, 0.5); if (open_message != ""  llSay(0, replace(open_message,"nn",av_name)); // vv Replace this snippet with custom code to close the door vv rotation rot = llGetRot(); rotation delta = llEuler2Rot(<0,0,-PI/4>  ; rot = delta * rot; llSetRot(rot); llSleep(0.25); rot = delta * rot; llSetRot(rot); // ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ return TRUE; } ----- Thanks Cat x
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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02-19-2007 08:07
Cat, Please use PHP tags when posting code. It make sit far easier for everyone to read. I am assuming open_message is a string defined as "nn is at the door." The 'easy' option, which is also the most limited in functionality, would be to code up something like the following:- string BestFriendsName = "Newgate Ludd"; string IsBestFriend = "You're always welcome here ";
integer open(string av_name) // Opens the door. { if (open_sound != "") llTriggerSound(open_sound, 0.5);
if(av_name == BestFriendsName) { llSay(0, IsBestFriend + av_name); } else if (open_message != "") llSay(0, replace(open_message,"nn",av_name));
// vv Replace this snippet with custom code to close the door vv rotation rot = llGetRot(); rotation delta = llEuler2Rot(<0,0,-PI/4>); rot = delta * rot; llSetRot(rot); llSleep(0.25); rot = delta * rot; llSetRot(rot); // ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ return TRUE; }
The problem with the above code is that you woudl need to edit the script each time you changed best friends....
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Daisy Rimbaud
Registered User
Join date: 12 Oct 2006
Posts: 764
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02-19-2007 08:21
But I wouldn't count that as a big problem unless you change best friends twice a day. The name is right up there at the top of the script. How hard can it be to change that?
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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02-20-2007 02:03
From: Daisy Rimbaud But I wouldn't count that as a big problem unless you change best friends twice a day. The name is right up there at the top of the script. How hard can it be to change that? I didnt say it was big problem Daisy, just a problem. I hate having to recompile scripts for any reason that is purely to do with configuration. I'd rather add extra code to handle a notecard.
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