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voiding water in buried object

kuk Xue
Registered User
Join date: 4 Sep 2008
Posts: 1
11-27-2008 14:16
I am trying to build an underground bunker. it is below the water table is there a script that voids water so it is dry in the bunker
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
11-27-2008 14:24
From: kuk Xue
I am trying to build an underground bunker. it is below the water table is there a script that voids water so it is dry in the bunker

Nope
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From: someone
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
11-27-2008 15:36
Gotta love that quick, one word answer.
And it's true. There is no more.
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Cappy Frantisek
Open Source is the Devil!
Join date: 27 Oct 2006
Posts: 400
11-27-2008 16:46
From: kuk Xue
I am trying to build an underground bunker. it is below the water table is there a script that voids water so it is dry in the bunker

The fun part of SL.....you can breath underwater!
Resolver Bouchard
Registered User
Join date: 19 Jul 2006
Posts: 89
11-27-2008 16:52
Just make sure the build is fully submerged and it'll have nice crypt/dungeon lighting.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
11-27-2008 17:00
From: Kornscope Komachi
Gotta love that quick, one word answer.
And it's true. There is no more.

Hard to reply with more then that when you are happily stuffing food in your mouth :p
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-27-2008 21:54
but you can edit you settings for windlight, increasing underwater visibility and use an invisiprim (does that still work?) at the waterline to remove the visible transition
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
11-28-2008 03:08
From: Void Singer
...invisiprim (does that still work?)

It surely must work, otherwise it would not be possible to squeeze an avatar foot in a high heel shoe :)
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
11-28-2008 08:28
From: Void Singer
but you can edit you settings for windlight, increasing underwater visibility and use an invisiprim (does that still work?) at the waterline to remove the visible transition

The moles did it in Nautilus, they have a dry dock that's under the water level, using a invisiprim.
Ee Maculate
Owner of Fourmile Castle
Join date: 11 Jan 2007
Posts: 919
11-28-2008 08:40
From: Dekka Raymaker
The moles did it in Nautilus, they have a dry dock that's under the water level, using a invisiprim.


Oh yeah.... just had a look... that's clever!
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-28-2008 08:44
From: Kornscope Komachi
Gotta love that quick, one word answer.
And it's true. There is no more.
"No" would have been sufficient. The "pe" on the end was superfluous. And most likely a major cause of lag. Man, what some people will do to increase their characters posted rating.
:D
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-28-2008 12:19
From: Dekka Raymaker
The moles did it in Nautilus, they have a dry dock that's under the water level, using a invisiprim.

Yep. Problem is that invisiprims also hide all the non-prim bits of avatars and any texture that has any transparency. It is indeed a neat trick but it's not good for places where you want people to go. Note that the mole building in Nautiuls doesn't have the dry dock invisiprims set to phantom..
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-28-2008 13:41
well if the whole thing is under the water level, it's not a big issue, although if accessis through that particular area, then you'd probably want to limit where it can be seen from eith above or below (like having that area off to theside or something)

wasn't 100% about the invisiprim, as I hadn't played with water blanking since I changed to a windlight viewer... was sure if there'd be a behavior difference

one drawback to increasing underwater visibility, it's increased for all underwater (plus it only affects you)... on the plus side, it doesn't really affect how the water looksfrom the top.
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Vivito Volare
meddler
Join date: 10 Nov 2006
Posts: 41
12-01-2008 13:29
I have a subterranean lair. The opening from above is rather small, so with a thin .5 meter invisiprim at water level, it works well. Any unwanted effects of the invisiprim are minimized by the fact that the SL default camera position is about 5 meters behind you and 3 meters up, whereas the opening in this case is about 2 meters diameter. Entering, at the point you are crossing the water level, the camera cannot see the invisiprim hiding you.