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Looking for specific type of sell contents script

Esch Snoats
Artist, Head Minion
Join date: 2 May 2006
Posts: 261
12-08-2006 12:48
I have a prim that has a texture changer on it so that people can left click on it to see all the photos of the product involved. I'm looking for a script I can place inside this same prim where someone can right click and buy the object for sale (which is inside this prim), but only receive the object for sale and not the textures that I have showing with the texture changer script as well as that script itself. Is there a script out there that will focus specifically on selling just one item of the contents?

I know there are notecard/landmark giver scripts out there that specify one item, but those aren't for paying items. If anyone has anything I can use or direct me somewhere where there's something I can use, I will greatly appreciate it. Thanks!!

E
Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
12-08-2006 12:53
The freebie vendor by Hiro Pendragon does exactly this. They are the ones I use and they work great.

I will drop a copy of them on you in world so you can check them out. :)

(They are in a box with several other types of vendors. You want the "Turn-key Vendor";)
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Esch Snoats
Artist, Head Minion
Join date: 2 May 2006
Posts: 261
12-08-2006 12:56
THANK YOU very much! I appreciate it and look forward to seeing it in world to check out. :)

E
Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
12-08-2006 12:59
Just dropped the box on you. There is a nice Holo-vendor in the box as well, but I warn you it's much more involved to use. Some people find it too difficult to use, but I have a number of them out and like it, even if it does take forever to set one up at first. :)

The vendor I suggested to you does have some limitations and doesn't have any bells and whistle, but for the price (zero!) it's great. I have never felt the need to buy a "real" vendor to use as they work great for my needs.


Yay for Hiro!! :)
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Nyoko Salome
kittytailmeowmeow
Join date: 18 Jul 2005
Posts: 1,378
12-08-2006 14:08
:) hiro's vendors are great starter ones - i've been using them myself... but be forewarned, after awhile of use without resetting, they develop 'stack heap' errors, and will just sit there looking like they're usable... but you'll end up with confused customers contacting you asking why their product hadn't been delivered.

not knockin' 'em:) but you get what you pay for. they -will- work a good long time before developing the error; if you go around maybe once every few weeks resetting your vendors, you shouldn't run into the prob.

p.s. in case you run into such occassion (customer im-ing you wanting product paid for), the thing to do is check your transactions history under your account here at the sl website - confirm that they had indeed paid for product, then you can fulfill the request - or rib them for trying to pull one on you.;)
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Nyoko's Bodyoils @ Nyoko's Wears
http://slurl.com/secondlife/Centaur/126/251/734/
http://home.comcast.net/~nyoko.salome2/nyokosWears/index.html

"i don't spend nearly enough time on the holodeck. i should go there more often and relax." - deanna troi
Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
12-08-2006 14:17
I have never had that problem in almost a year of use. But I make sure that I adhere to the max inventory limits on them. 30 items I think? Can't remember atm.
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Esch Snoats
Artist, Head Minion
Join date: 2 May 2006
Posts: 261
12-08-2006 21:04
Although this vendor does the trick, the problem is it only allows 1 image per product. What I need it to do is show as many images as I want of the product (prefabs) and only have one product actually in each vendor. That way they can see the wall of prefab pics and click through them to see various angles/shots of them then right click them to buy them.

I put a texture changer script in this and both work together except the vendor script is looking for textures too, so it gives a script error. I sent an IM to Hiro asking if he can disable the image portion of the script for me but so far no response.

E
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
12-09-2006 07:37
I haven't looked lately at how Hiro's vendors are configured, but can't you drop 5 pictures of teh same item into the vendor, and configure it so that the price and item to be sold is the same for each picture? (OBTW, remove the texture switcher script).
Whichever view of the house is on screen when the BUY button is pushed would still sell the same house at the same price.
Esch Snoats
Artist, Head Minion
Join date: 2 May 2006
Posts: 261
12-09-2006 14:15
I was able to find Hiro's vendor code on the forums here so I was able to go in and modify it to my needs and disable the image portion. It's working great now, just needing to tweak a couple other things. Thanks again for your help!!!

E
Nyoko Salome
kittytailmeowmeow
Join date: 18 Jul 2005
Posts: 1,378
12-14-2006 11:17
From: Vares Solvang
I have never had that problem in almost a year of use. But I make sure that I adhere to the max inventory limits on them. 30 items I think? Can't remember atm.


funny, 'cuz i've only had at most six items in them. :\ it's possible that the copy i've been using is older (it was passed to me by a friend, so who knows when they grabbed it)... but saying that much, s'true - i would occassionally witness the error myself, coming to one of my vendors, clicking it to just change to the next item, and bingo - stack-heap error reported... :\

i've just gotten my own vendors rolled out, and fortunately they seem to be working very well... at least this set i'll be able to fix and mod myself.:)
_____________________

Nyoko's Bodyoils @ Nyoko's Wears
http://slurl.com/secondlife/Centaur/126/251/734/
http://home.comcast.net/~nyoko.salome2/nyokosWears/index.html

"i don't spend nearly enough time on the holodeck. i should go there more often and relax." - deanna troi
Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
12-14-2006 11:45
Esch, probably the easiest way to make this compatable would be for you to take all of the aforementioned textures and combine them into 1 big texture (this also saves loading time since all the textures will be loaded since it's one image)

What you would need then is just a script to change the offset of the texture on the main face so that it changes between the images at a given interval.

This should prevent any vendor from getting confused since most are designed to use only 1 texture per product.