I am animating a texture with:
llSetTextureAnim(ANIM_ON | LOOP | SMOOTH, 1, 0, 0, 0, 0, 0.5);
it works but it only animates my object as if it were rotating, say as if a staff laying down where being rolled across the ground.
How do I get the animation so that it animates from tip of staff to tip of staff ? so just changing the axis of the animation, i've tried messing with the parameters but can't seem to get it to work, Please help.
Thanks