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Oliviero Ranimo
Registered User
Join date: 19 Jan 2009
Posts: 13
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04-02-2009 03:39
Is there any way of stopping particles from passing through walls etc. Basically what I've done is created a shower with a steam effect. The shower has a surrounding cubicle(cylinder) with an opening. What I'm after, is a way in which to prevent the steam particles from passing through the cubicle walls.
I welcome your input as I've so far found no method of accomplishing this.
Thanks in advance.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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04-02-2009 03:51
No.
Impossible.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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04-02-2009 04:04
not impossible. make the particle stream die before it hits the wall or move the walls further away, obviously not ideal solutions, but not impossible 
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Oliviero Ranimo
Registered User
Join date: 19 Jan 2009
Posts: 13
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04-02-2009 04:25
Thanks guys, that's pretty much what I had, after tweaking there were only a few escaping particles. You can only really tell when it's nighttime so I guess it'll just have to do.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-02-2009 05:51
if you make your walls thicker it might help, they'll still be passing through, but at least they shouldn't come out the other side.
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